|
Technomancy is a term in science fiction and fantasy that refers to a category of magical abilities that affect technology, or to magical powers that are gained through the use of technology. It is a portmanteau of ''technology'' and ''-mancy'', a suffix used in magical sciences to refer to specific types of specialization or divination (''-mancy'' is derived from the Greek ''manteia'', meaning divination). An early appearance of the term can be found in Steve Martindale's 1990 short story "Technomancy" in the magazine ''Aboriginal Science Fiction''.〔Aboriginal Science Fiction volume 4 (2), 1990 (Source )〕 ==Theme== Technomancy is a common theme in certain subgenres of both science fiction and modern-day fantasy fiction, particularly fiction that crosses the sci-fi and fantasy genres, as well as role playing games that take place in similar settings. Strictly speaking, though, it belongs fully to the realm of fantasy since it can be magic that is used on technology that presently exists. It most commonly appears in science fantasy. The term technomancy has been gaining usage on webcomics on the internet, although it is used in a vague sense. It is also distinct from what is sometimes called "magitech" (technology that uses magic, as used by D.O.L.L.Y. in the comic the ''Wotch''.) Magitech considers magic and science to be two parts of one force. Technomancy has magic affecting science, but not working in the same process. another explanation of technomancy is the combination of necromancy and technology. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Technomancy」の詳細全文を読む スポンサード リンク
|