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Telengard
''Telengard'' is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real time without any set mission other than surviving. Lawrence first wrote the game as ''DND'', a 1976 version of ''Dungeons & Dragons'' for the DECsystem-10 mainframe computer. He continued to develop ''DND'' at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 800 platforms before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted ''Telengard'' similarity to ''Dungeons and Dragons''. RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and ''Gamasutra'' Barton considered ''Telengard'' consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as ''Tunnels of Doom''. == Gameplay ==
In ''Telengard'', the player travels alone through a dungeon fraught with monsters, traps, and treasures in a manner similar to the original ''Dungeons & Dragons''.〔 The game has 50 levels with two million rooms, 20 monster types, and 36 spells. It has no missions or quests, and its only goal is to survive and improve the player character.〔 The game is set in real time and cannot be paused,〔 so the player must visit an "inn" to save their game progress. In the early releases (e.g., Apple II), the game world has no sound and is represented by ASCII characters, such as slashes for stairs and dollar signs for treasure.〔 Unless the player enters a special cheat, they cannot resume progress upon dying.〔 The single-player adventure begins by personalizing a player character. Each character has randomly generated values for their statistical character attributes: charisma, constitution, dexterity, intelligence, strength, and wisdom. While the algorithm stays the same, the player can randomize repeatedly for new character attribute distributions until satisfied. The player begins with a sword, armor, shield, and no money, and can only see his immediate surroundings, rather than the whole level.〔 Monsters spawn randomly, and players have three options in battle: fight, use magic, or evade. Magic includes combative missiles, fireballs, lightning bolts, and turning the undead, as well as health regeneration and trap navigation. The effects of the game's most complex spells are not outlined in the instruction manual and must be learned by trial and error. Like the game, the battle events are carried out in real time instead of in turns.〔 Enemies increase in difficulty as the player progresses through the dungeon.〔 They include both living and undead monsters such as elves, dragons, mummies, and wraiths. Defeating enemies awards experience points, which accrete to raise the player's experience level and increase player stats.〔 The player is rewarded with treasures that include magical weapons, armor items, and potions. Players can code their own features into the game.〔
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Telengard」の詳細全文を読む
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