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Threes : ウィキペディア英語版
Threes

''Threes!'' is an indie puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, and Windows Phone. In ''Threes'', the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score.
The basic game was prototyped in a single night, but the team spent over half a year iterating through variations on the idea with visual themes such as sushi and chess. By the end of the game's 14-month development, the team returned to the game's simple principles and numbers theme.
The game received what video game review score aggregator Metacritic described as "universal acclaim". Reviewers found the game "charming" and "addictive" and compared it to ''Drop7'', ''Stickets'', and ''Triple Town''. ''Eurogamer'' and ''TouchArcade'' awarded the game perfect scores, with the latter calling ''Threes'' "about as close as it gets to a perfect mobile game". Other developers released similar games and clones within weeks of the game's launch. Apple Inc. named ''Threes'' the best iPhone game of 2014.
== Gameplay ==

The player slides numbered tiles on a four-by-four grid〔 to combine addends and multiples of three.〔 For example, ones and twos merge to become a single "three" tile, two threes merge into "six", and two sixes merge into "12". Swiping the screen up, down, left, or right moves all of the tiles on the grid in that direction and adds a new tile to the grid in the same direction.〔 The color of the incoming tile is shown onscreen.〔 Players can preview moves by sliding the grid without letting go.〔 Each kind of number tile has its own personality, and new kinds of number tiles are introduced with a screen full of confetti when first unlocked.〔
Games of ''Threes'' typically last several minutes〔〔 and end when no moves remain on the grid (usually when gridlocked with a single high number tile and many low number tiles).〔 When a game is finished, there is no "game over" screen,〔 but players receive a final score based on the rarity of the tiles (rather than the tile number values).〔 The object of the game is to earn a high score.〔 Outside of the game, players can review their scores and set Game Center challenges.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Threes」の詳細全文を読む



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