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Toys-to-Life : ウィキペディア英語版
Toys-to-life

Toys-to-life is a genre of video game using physical figurines or action figures to interact within the game. These toys use a near field communication (NFC) or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece.〔 It is one of the most lucrative branches of the video game industry, with the ''Skylanders'' franchise alone selling more than $3 billion worth over the course of four years.〔
Toys-to-life games generally use a third-person camera view, and have in-game power-up figurines. Most toys-to-life games are based on E-E10+ content, oriented to users aged 5 through 12 years. Toys-to-life games generally have a accompanying portal device that is used to "transport" the figurine's character and associated player data into the game. The figurines can be transferred from each game in the franchise, possibly resetting with every different installment.
==History==
''The Eye of Judgment'' for the PlayStation 3 is one of the first games to utilize physical objects that are not strictly video game controllers for in-game use, with the use of the PlayStation Eye camera.
Some of the earliest toys-to-life games include ''U.B. Funkeys'' (2007) and ''Skylanders: Spyro's Adventure'' (2011).〔(【引用サイトリンク】title=Why game makers are entering in the billion dollar toys to life market - Fortune )〕〔(【引用サイトリンク】title=Skylanders, Disney Infinity, Lego Dimensions: toys-to-life buyer's guide )〕 The success of ''Skylanders'' made the genre more popular.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Toys-to-life」の詳細全文を読む



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