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TwixT
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TwixT : ウィキペディア英語版
TwixT

TwixT is a two-player strategy board game invented by Alex Randolph. It belongs to the connection family of games, along with Hex, Havannah, Y, PÜNCT and
*Star
. TwixT was short-listed for the first Spiel des Jahres in 1979,〔(Spiel des Jahres page in German for TwixT )〕 and was inducted into the Academy of Adventure Gaming Arts & Design's Hall of Fame, along with Randolph, in 2011.〔(Origins Awards Hall of Fame for TwixT )〕
3M originally published TwixT as part of its Bookshelf Games line, and Avalon Hill took over publication at a later date. The game is no longer produced in the United States, although Schmidt Spiele produced copies in Germany, and Kosmos published a version in 1998. Michael Katz, his nephew, owns the rights to Twixt since the death of Alex's widow, Gertrude Randolph.
Twixt is played on board comprising a 24×24 grid of holes, without the holes in the four corners. The rows at the four board edges are called "border rows". In the 3M edition, players are Red and Black; different sets may use different colors. The topmost and bottommost rows belong to the lighter color; the leftmost and rightmost rows to the darker color.
== Rules ==

*The players take turns placing pegs of their respective colors on the board, one peg per turn.
*The player with the lighter color makes the first move.
*A player may ''not'' place a peg on their opponent's border rows.
*To counteract first-move advantage, the pie rule is suggested. After the first peg is placed, the second player has the option to swap sides. This is typically indicated by turning the pieces box end for end, or swapping boxes if they are separate. If the second player chooses not to swap immediately after the first peg is placed, then sides may not be swapped later in that game. (This "one-move equalization" was added by Randolph after 3M published his game. It is present in the Schmidt Spiele edition and all later editions.)
*After placing a peg, you may ''link'' one or more pairs of pegs on the board which are all your own colour. The links can only go between two pegs a knight's move away from each other, and cannot cross another link; they block other links, most importantly the opponent's. As part of your move, you may remove your own links (but not your opponent's) in order to rearrange the sequence of links on the board. ''(Variant for pencil and paper play: you may cross your own links but not your opponent's. See below.)''
*The object is to make a continuous chain of linked pegs connecting your border rows. If neither side can achieve this, the game is a draw.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「TwixT」の詳細全文を読む



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