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・ Useless Wooden Toys (band)
・ USell
・ Usellus
・ UseModWiki
・ Usenet
・ Usenet celebrity
・ USENET Cookbook
・ Usenet Death Penalty
・ Usenet Explorer
・ Usenet II
・ Usenet newsgroup
・ Usenet quoting
・ Useni Eugene Perkins
・ USENIX
・ USENIX Annual Technical Conference
USens
・ Usep Munandar
・ Useppa Island
・ User
・ User (computing)
・ User (system)
・ User (telecommunications)
・ User Account Control
・ User account policy
・ User Activity Monitoring
・ User Advocacy
・ User agent
・ User analysis
・ User assistance
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USens : ウィキペディア英語版
USens

uSens, Inc. is a Silicon Valley start-up, founded in 2013, in San Jose, California. The core team includes researchers and developers of advanced user interaction technologies. These include gesture recognition, position tracking and 3D Human–computer_interaction (HCI) system design. The company’s mission is to “find better and more efficient ways for people to interact with an ever-changing, fast-paced global community.”
Since December 2014, uSens has been focused on creating interactive virtual reality products, including its consumer-level wireless, interactive VR/AR head-mounted display system, Impression Pi.
The company has previously developed products in the area of HCI, such as the Fingo Virtual Touch, which is selling in China. Fingo Virtual Touch uses the company’s patented Fingo technology. Fingo is the hardware and software that uSens has developed to allow a user to interact with a digital interface without the need to touch any surface; it can sense finger movements and hand gestures. It consists of a small sensor and a set of software algorithms that automatically “sense” and translate hand gestures into movements onscreen.
==History==
The co-founder of uSens, Dr. Yue Fei, is a researcher in the field of 3D user interfaces and virtual reality who earned his PhD from Rice University in Space Physics.
uSens’ first product, the Fingo Virtual Touch, captures human hand gestures and finger movements, and translates those movements to allow the user to interact with a digital interface, like a smart TV, without needing to touch any screen.
At the end of 2014, the company transitioned to developing virtual reality products with a specific focus on interactivity: Impression Pi.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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