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UltraPin
UltraPin is a Multi-Game pinball arcade game that holds 12 digital recreations of Williams Electronics real pinball games in a single pinball cabinet. UltraPin is built in a traditional style pinball cabinet to look and feel like a real pinball machine. It has two LCD screens, a 19 inch LCD for the back glass and DMD, and a 32 inch LCD for the playfield, and it uses Windows XP Embedded for its operating system. ==History== David R. Foley had the original idea for UltraPin and began research on the idea in the beginning of 2000. In 2004 he discovered a motion controller chip that enabled the idea of a player being able to nudge and bump the ball in play which is unique to any digital pinball game before its time. In 2005 David began development on the UltraPin project with Aaron Hightower under David´s company UltraCade Technologies. The development team at UltraCade Technologies created an updated Visual Pinball engine with a custom Physics Engine created by Buen Diseno, using DirectX 9 hardware and Visual PinMAME, to emulate various pinball games. In 2006 UltraCade Technologies was sold to Global VR and the UltraPin project continued development under Global VR. A new development team was assigned to the UltraPin project along with a new producer Brian Matthews. Brian used the original software from UltraCade Technologies and lead his team to fine tune the physics engine and game play to adhere to the strict game play standards set forth by Roger Sharpe of Williams Electronics. Williams Electronics had final approval of the UltraPin project and how each of the games played in UltraPin before the game could be sold to the public. In 2007 UltraPin was approved by Williams Electronics to be sold to the public.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「UltraPin」の詳細全文を読む
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