|
Unity Technologies is the developer of Unity, one of the most popular licensed game engines. It is used in a variety of 3D and 2D games such as ''Hearthstone: Heroes of Warcraft'', ''Cities: Skylines'', ''Endless Legend'' and ''Angry Birds 2''. ==History== Unity Technologies was founded in 2004 by David Helgason (CEO), Nicholas Francis (CCO), and Joachim Ante (CTO) in Copenhagen, Denmark after their first game, GooBall, failed to gain success. The three recognized the value in engine and tools development and set out to create an engine that any and all could use for an affordable price. Unity Technologies has received funding from the likes of Sequoia Capital, WestSummit Capital, and iGlobe Partners. The company's focus is to "democratize game development" and make development of 2D and 3D interactive content as accessible as possible to as many people around the world as possible.〔 In 2008, with the rise of the iPhone, Unity was one of the first engine developers to begin supporting the platform in full. Unity now supports 21 platforms, including Oculus Rift, PlayStation 4 and Linux.〔(【引用サイトリンク】url=https://unity3d.com/unity/multiplatform )〕 In April 2012, Unity reportedly had 1 million registered developers, 300,000 of which used Unity on a regular monthly basis.〔(【引用サイトリンク】url=http://www.theverge.com/2012/4/10/2938040/unity-game-tools-one-million-registered-developers )〕 In April 2015, the number of reported registered developers reached 4,5 million, with 1 million monthly active users.〔(【引用サイトリンク】url=http://unity3d.com/public-relations )〕 47% of all mobile game developers use Unity.〔(【引用サイトリンク】url=http://www.visionmobile.com/product/developer-economics-q3-2014/ )〕 On November 10, 2010, the Unity Asset Store launched as an online marketplace for Unity users to sell project assets (artwork, code systems, audio, etc.) to each other.〔(【引用サイトリンク】url=http://www.develop-online.net/news/unity-launches-unity-asset-store/0108154 )〕 By April 2014, it had 600,000 registered users who downloaded about 500,000 assets per month. According to some estimates, this has saved game developers about $1 billion in the previous year.〔(【引用サイトリンク】url=http://www.polygon.com/2014/4/7/5575972/the-billion-dollar-game-dev-trading-post )〕 Unity acquired Applifier, a mobile service provider, in March 2014. Applifier's Everyplay, the game replay sharing and community service, became Unity Everyplay. The acquisition also meant that Applifier's mobile video ad network, GameAds, became Unity Ads. Unity CEO David Helgason pitched the acquisition as a part of the company's drive to deliver tools that can make the community more successful and arm developers with an authentic way to connect with passionate gamers.〔(【引用サイトリンク】url=http://www.pocketgamer.biz/deal/58117/unity-to-acquire-everyplay-creator-applifier/ )〕 Two more acquisitions followed later in 2014: Playnomics, a data analysis platform for developers (now Unity Analytics), and Tsugi, who has been working on a continuous integration service, now known as Unity Cloud Build.〔(【引用サイトリンク】url=http://www.forbes.com/sites/ewanspence/2014/04/18/unity-technologies-bulk-up-on-utilities-with-acquisition-of-playnomics/ )〕〔(【引用サイトリンク】url=http://www.develop-online.net/news/unity-details-new-cloud-build-service-opens-unity-austin/0196756/ )〕 In October 2014, Helgason announced in a blog post that he would be stepping down as CEO with John Riccitiello, EA's former CEO, replacing him. Helgason will remain in the company as Executive Vice President. Unity acquired SilkCloud, a Shanghai-based ecommerce developer, in August 2015. SilkCloud is working on infrastructure for Unity's web based services.〔(【引用サイトリンク】url=http://www.silkcloud.com/index.html )〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Unity Technologies」の詳細全文を読む スポンサード リンク
|