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VOGL is a debugger for the OpenGL rendering API intended to be used in the development of video games. VOGL was originally authored by RAD Game Tools and Valve Corporation. VOGL is free and open-source software subject to the terms of the MIT License. There is a graphical front-end implementing Qt5-based GUI widgets.〔http://richg42.blogspot.de/2014/03/couple-vogl-debuggereditor-ui_21.html〕 VOGL was initially released with support for Linux kernel-based operating systems only, but already on April, 23rd 2014 additional support for Microsoft Windows was released to the public, further pursuing Valve's strategy of cross-platform game development and distribution.〔 ==High-level goals== * Free and open-source * Steam integration * Vendor and driver version neutral * No special app builds needed * Frame capturing, full stream tracing, trace trimming * Optimized replayer * OpenGL usage validation * Regression testing, benchmarking * Robust API support: OpenGL v3/4.x, core or compatibility contexts * UI to edit captures, inspect state, diff snapshots, control tracing 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「VOGL」の詳細全文を読む スポンサード リンク
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