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Vecna : ウィキペディア英語版
Vecna

The fictional character Vecna ( 〔Mentzer, Frank. "Ay pronunseeAY shun gyd" ''Dragon'' #93 (TSR, 1985)〕) has been named as one of the greatest villains in the ''Dungeons & Dragons'' roleplaying game.
Originally from the ''World of Greyhawk'' campaign setting, Vecna was described as a powerful wizard who became a lich.〔 He was eventually destroyed, and his right hand and left eye were the only parts of his body to survive. Even after he achieved godhood〔—being a member of the third edition's default pantheon of ''D&D'' gods (the pantheon of Oerth)〔Tweet, Jonathan, Cook, Monte, Williams, Skip. ''Player's Handbook'' (Wizards of the Coast, 2000)〕—he is still described as missing both his left eye and left hand. Vecna's holy symbol is an eye in the palm of a left hand.
Vecna's "right hand man" and then ultimately his betrayer is Kas the Bloody-Handed, a vampire whose sword, the Sword of Kas, is also an artifact.
==Publishing history==
In the third supplement to the original Dungeons & Dragons rules (1974-1976) , ''Eldritch Wizardry'', Brian Blume invented two artifacts he called the Hand and Eye of Vecna.〔''Gygax: "Brian blume ''(sic)'' was the creator of the Eye and Hand of Vecna, and nary a detail of those items did he ever reveal to me—beyond what appeared in print."''〕 These were supposedly the only remnants of an evil lich, Vecna, who had been destroyed long ago. The name Vecna was an anagram of Vance, the surname of Jack Vance,〔〔(D&D Alumni: Open Grave )〕〔(【引用サイトリンク】title=Gygax's Greyhawk Anagrams, Puns, and Homages )〕 the fantasy author whose "fire-and-forget" magic system is used in ''Dungeons & Dragons''.
The Hand and Eye of Vecna were also mentioned in the 1979 ''Dungeon Master's Guide'' of Advanced Dungeons & Dragons's first edition (1977–1988), on page 124. During the "Advanced Dungeons & Dragons" years, Vecna was regarded only as a legend or myth, a long-destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye.
Ten years later, in Advanced Dungeons & Dragons 2nd edition's ''Dungeon Master's Guide'' (1989), Vecna's history was expanded under the description of his Hand and Eye. This information was further developed in 1993's ''Book of Artifacts''. With the release of the adventure ''Vecna Lives!'' in 1990, written in support of ''The City of Greyhawk'' boxed set, Vecna finally appeared in person, re-imagined as a demigod, and the chief antagonist of the adventure. At the end of the adventure—presuming the players defeat Vecna—he is transported to the ''Ravenloft'' campaign setting.〔Cook, David. ''Vecna Lives!'' (TSR, 1990)〕 However, it wasn't until 1998 that there was a Ravenloft-centered follow-through, ''Vecna Reborn''.〔Cook, Monte.''Vecna Reborn'' (TSR, 1998)〕 In 2000, Wizards of the Coast released the last adventure to be written for D&D's 2nd edition rules, ''Die, Vecna, Die!'', a three-part adventure tying Greyhawk to the Ravenloft and Planescape campaign settings. In this adventure, Vecna was given the rank of a lesser god.〔Cordell, Bruce, and Steve Miller. ''Die Vecna Die!'' (TSR, 2000)〕 ''Die, Vecna, Die!'' set up the transition between the second and third editions of D&D. According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the ''D&D'' game" by playing the Eye and Hand of Vecna against the cambion demigod Iuz.
Wizards of the Coast continued the character's theme of ascending godhood in Dungeons & Dragons Third Edition (2000–2002) with the ''Player's Handbook'' (2000) listing him as a Lesser deity.〔 Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon". Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced. Vecna's role in the 3rd edition Greyhawk setting was defined in the ''Living Greyhawk Gazetteer'' (2000).〔Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. ''Living Greyhawk Gazetteer'' (Wizards of the Coast, 2000)〕 Vecna is detailed in ''Deities and Demigods'' (2002).〔Redman, Rich, Skip Williams, and James Wyatt. ''Deities and Demigods'' (Wizards of the Coast, 2002)〕
Vecna appears in the revised ''Player's Handbook'' (2003) for Dungeons & Dragons 3.5 edition (2003–2007).〔Tweet, Jonathan, Cook, Monte, Williams, Skip. ''Player's Handbook'' (Wizards of the Coast, 2003)〕 His priesthood is detailed for this edition in ''Complete Divine'' (2004).〔Noonan, David. ''Complete Divine'' (Wizards of the Coast, 2004)〕 Vecna was one of the deities featured in ''Libris Mortis'' (2004).〔Collins, Andy and Bruce R Cordell. (Wizards of the Coast, 2004)〕 Vecna and his priesthood were expanded upon in ''Dragon'' #348, in the "Core Beliefs" column.
Vecna appears as one of the deities described in the 2008 ''Dungeon Master's Guide'' for Dungeons & Dragons 4th edition. He is primarily the god of secrets.〔James Wyatt. ''Dungeon Masters Guide'' (Wizards of the Coast, 2008).〕 The Hand of Vecna has also made its return for this edition of the game. Vecna is given a set of statistics in ''Open Grave'' (2008). Vecna is the name of Wizards of the Coasts' server that hosts and handles the new online character builder tool.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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