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・ Vladimiru
・ Vladimiru River
・ Vladimír Andrs
・ Vladimír Balát
・ Vladimír Bednár
・ Vladimír Borovička
・ Vladimír Boudník
・ Vladimír Bouzek
・ Vladimír Buřt
・ Vladimír Bystrov
・ Vladimír Bálek
・ Vladimír Búřil
・ Vladimír Caldr
・ Vladimír Chaloupka
・ Vladimír Chovan
Vladimír Chvátil
・ Vladimír Cibák
・ Vladimír Clementis
・ Vladimír Coufal
・ Vladimír Darida
・ Vladimír Dlouhý
・ Vladimír Dlouhý (actor)
・ Vladimír Dlouhý (politician)
・ Vladimír Dolejš
・ Vladimír Dolník
・ Vladimír Dravecký
・ Vladimír Dvořák
・ Vladimír Dvořáček
・ Vladimír Dzurilla
・ Vladimír Ekhardt


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Vladimír Chvátil : ウィキペディア英語版
Vladimír Chvátil

''Vladimír Chvátil'' (often known professionally as Vlaada Chvátil ) is a Czech board game designer and a video game designer. He became a recognizable name in the board game community following the publication of ''Through the Ages: A Story of Civilization'' in 2006 and thereafter his designs frequently made the top 100 list on BoardGameGeek.
His most notable video game project was a realtime strategy Original War. He later worked on the role-playing video game ''Vision'' that has never been finished. In 2006 he left Altar and started to focus on board games. In 2010 he worked on ''Family Farm'', a game that was developed by Hammerware.〔http://bonusweb.idnes.cz/vlada-chvatil-original-war-nas-bavilo-dwi-/Magazin.aspx?c=A010620_vladachvatil010621_bw Czech〕〔http://www.pc-hry.com/vision-ceske-rpg-od-altar-interactive-konci-3393/ Czech〕〔http://freehry.doupe.zive.cz/magazin/hammerware-rozhovor-s-martinem-prochazkou/ Czech〕
==Style==
Vlaada's designs are strongly rooted in the game's theme preferring the mechanics that fit the theme best.〔(), interview with opinionatedgamers.com〕 His attachment to the theme is also evident in the way he writes the rules for his games which always make the theme apparent and sometimes even use the theme to inject humor into the process of learning a game.〔(), example of rulebook style〕
He also gained a reputation for innovative mechanics, especially visible in a game like Galaxy Trucker which required the players to simultaneously rummage through a pile of cardboard tiles looking for ones to improve their spaceship.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Vladimír Chvátil」の詳細全文を読む



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