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Vlambeer : ウィキペディア英語版
Vlambeer

Vlambeer is a Dutch independent game development studio made up of Rami Ismail and Jan Willem Nijman. The studio, founded in 2010, is known for its games ''Nuclear Throne'', ''Ridiculous Fishing'', ''Super Crate Box'', ''Serious Sam: The Random Encounter'' and ''Luftrausers''〔(The Happy Medium ). Thehappymedium.tumblr.com (2011-09-01). Retrieved on 2012-08-13.〕 and for its stand on video game cloning.〔Frushtick, Russ. (2012-02-22) (Cloning Case Files: Vlambeer ). The Verge. Retrieved on 2012-08-13.〕
==History==
Vlambeer was founded in 2010 by Rami Ismail and Jan Willem Nijman after both dropped out from a game design course at the Utrecht School of the Arts. Ismail and Nijman began by working together to develop a prototype, initially created by Nijman, called "Crates from Hell". It was released on 11 May 2010 as ''Super Crate Box'' and earned the studio recognition in the form of an Independent Games Festival finalist position in the Excellence in Design category.〔(The 14th Annual Independent Games Festival Finalists ). Igf.com. Retrieved on 2012-08-13.〕 During the development of ''Super Crate Box'', Vlambeer developed ''Radical Fishing''. It was released in November 2010. ''Radical Fishing'' was the first of many games released by the studio under a "Not Vlambeer" label, which encompasses the studio's games that are developed for money or as an experiment.
Vlambeer was then approached by publisher Devolver Digital to develop a game in the ''Serious Sam'' franchise. The studio and Devolver Digital agreed to develop and publish a turn-based role-playing game. The resulting game ''Serious Sam: The Random Encounter'' was released on 24 October 2011. During the development of ''Serious Sam: The Random Encounter'', Vlambeer released many small games, most notably ''Luftrauser''. Vlambeer then started development on an iOS version of ''Radical Fishing'' called ''Ridiculous Fishing''. Development was halted after a San Francisco–based studio released a clone of ''Radical Fishing'' on iOS. This generated discussion about the cloning of video games and led Vlambeer to be somewhat of an icon on the topic.〔(Someone Else’s Solutions ). PocketNext. Retrieved on 2012-08-13.〕 The term "Vlambeer'd" was introduced by several media outlets.〔(SF Molyjam: A Tale Of Three Parkour Romances ). Rock, Paper, Shotgun. Retrieved on 2012-08-13.〕 In November 2013, the browser game Vlambeer Clone Tycoon was launched to provide a satirical comment on the issue of Vlambeer's cloning ordeals.〔(Vlambeer Clone Tycoon ). IndieStatik. Retrieved on 2013-12-13.〕
In February 2012, Vlambeer released ''Gun Godz'', a first-person shooter inspired by hip-hop, in collaboration with Brandon Boyer's Venus Patrol.〔(VENUS PATROL: charting a new course for videogame culture by Brandon Boyer — Kickstarter ). Kickstarter.com (2011-09-07). Retrieved on 2012-08-13.〕 ''Ridiculous Fishing'' was nominated for the 2012 Independent Games Festival "Best Mobile" award.〔(The 14th Annual Independent Games Festival Finalists ). Igf.com. Retrieved on 2012-08-13.〕 At the conference where the award ceremony was held, Vlambeer released ''Yeti Hunter''.〔(Vlambeer to release Yeti Hunter from GDC show floor ). The Verge. Retrieved on 2012-08-13.〕
On 2 December 2012, Vlambeer announced a sequel to ''Luftrauser'' called ''Luftrausers''. On 19 December 2012, Vlambeer released the iOS version of ''Super Crate Box''. Its success prevented the studio from going out of business due to the financial ramifications of the decreased motivation caused by the cloning incident. On 14 March 2013, Vlambeer released ''Ridiculous Fishing'' on iOS, after resuming its development.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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