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WINtA
''WINtA'' is a music video game for the iOS platform, developed ''pro bono'' by Masaya Matsuura’s NanaOn-Sha Studio and Triangle Studios, published by ngmoco under the OneBigGame charity initiative. Profits go to Save the Children and the Starlight Foundation 〔(Press Release ), 13 December 2010.〕 Matsuura-san explained in an interview that through WINtA and the OneBigGame initiative, he wishes to "contribute to the games developer society and communities".〔(Masaya Matsuura (interview) ), Gamesindustry.biz, 9 June 2010.〕 == Gameplay == The game consists of buttons, usually square shaped, that players must tap in rhythm with the vocals of the songs. The squares fill up with a color, and players must tap them when they’re full. The player’s timing will influence the voice sample’s timing as well, and if a square is completely missed, no voice sample will be heard. All levels share this same tapping mechanic and vocal focus, though they may look radically different from each other, as the buttons can have any color or any shape.〔(GDC Online 2010: Hands-on and preview of WINtA ), TUAW, 7 October 2010.〕
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「WINtA」の詳細全文を読む
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