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・ Warchalking
・ Warchały
・ Warche
・ Warchest
・ Warchild (album)
・ Warchild (Doctor Who novel)
・ Warchild (film)
・ Warchild (Lowachee novel)
・ Warchlinko
・ Warchlino
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・ Warcimino
・ Warcin
・ Warcino
・ Warclouds in the Pacific
Warco
・ Warco, Kentucky
・ Warcombe Farm
・ Warcon Enterprises
・ Warcop
・ Warcop (disambiguation)
・ Warcop railway station
・ Warcop Training Area
・ Warcq
・ Warcq, Ardennes
・ Warcq, Meuse
・ Warcraft
・ Warcraft (film)
・ Warcry
・ Warcry (activist)


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Warco : ウィキペディア英語版
Warco

''Warco'' is a first-person video game created by Australian game studio Defiant Development. The game is made to train journalists to work in war environments.〔 In the game, players control a journalist filming and travelling through war zones.〔
==Development==
Australian journalist Tony Maniaty first conceived the idea for the game while watching his two sons playing the first-person shooter game ''Far Cry 2''. Maniaty had previously done reporting in post-Soviet states and covered the murders of the Balibo Five in East Timor. He envisioned creating a video game that would train journalists to work in war-torn regions.〔 Maniaty brought his idea to Robert Connolly, a film-maker who had directed ''Balibo'', a 2009 movie that tells the story of the five Australian journalists who were killed in the small town of Balibo in East Timor.〔 With funding from Screen Australia and Screen New South Wales in the amount of A$250,000, Maniaty and Connolly worked with game designer Morgan Jaffit of Defiant Development, a Brisbane-based studio, to create a prototype of ''Warco''.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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