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''Wayout'' is a 3D, first-person perspective, video game programmed by Paul Allen Edelstein, originally released for the Atari 8-bit in 1982. It was among the first maze games to offer full 360 degree 3D perspective and movement, and its graphics were considered "state-of-the-art" at the time. Most other contemporary Maze games (such as ''3D Monster Maze'', ''Phantom Slayer'' and ''3-Demon'') used a 'fixed' perspective and only 4-way movement, whereas ''Wayout'' allowed players to move freely within the 3D environment of the maze. ==Gameplay== The player is trapped inside one of 26 mazes and must find the exit with the use of a compass and a map-making kit. The game automatically maps the areas you explore and records how many movement units the player uses up, saving the best scores to the game disk. There is also a computer controlled opponent called the "Cleptangle" who appears as a spinning rectangular form which moves around the maze and will render the player's compass and mapmaker useless by 'stealing' them if it comes in to contact with the player. In addition, there is a 'wind' within each maze, which blows in a constant direction, and is visualised by the presence of 'Fireflies' (represented by single pixels, moving through the maze). The 'wind' can sometimes be too strong for the player to push against, but it can also help the player locate the exit of the maze. The 'mapmaker' function, which appears in the lower portion of the screen, is a top-down, 2D view of the maze the player inhabits, and draws itself as you move around, in a very similar way to the 'automap' feature which became prevalent in many later first-person shooters such as ''Doom''. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Wayout」の詳細全文を読む スポンサード リンク
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