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Welltris
''Welltris'' is a puzzle video game, developed by Doka and licensed to Bullet-Proof Software. Adaptations were made by Sphere, Inc for Spectrum Holobyte, and by Infogrames. It was originally released for DOS and Macintosh in 1989. It was subsequently ported to the Amiga, Amstrad CPC and Atari ST in 1990 and the ZX Spectrum and Commodore 64 in 1991. ==Gameplay== ''Welltris'' was the first ''Tetris'' sequel designed by original designer Alexey Pajitnov, with Andrei Sgenov. It retains that game's falling-block puzzle gameplay but extends the pit into three dimensions while the blocks remain two-dimensional, with the board viewed from above. As blocks descend into the well, they can be rotated or moved left/right along the walls, from one wall to another if desired. Once a block reaches the floor, it will slide as far as possible until stopped by an edge or another piece. Whenever the player completes a solid horizontal or vertical line, it disappears and the remaining squares slide to fill the open space. If a falling block comes to rest with any part of itself still on a wall, that wall is temporarily frozen; no blocks can be moved onto it during this time. Freezing all four walls ends the game.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Welltris」の詳細全文を読む
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