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WhatIfSports.com
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WhatIfSports.com : ウィキペディア英語版
WhatIfSports.com

WhatIfSports.com is a company based in Cincinnati, Ohio, U.S. that specializes in online sports simulations and fantasy-style games. It uses custom sports simulators to allow users to match teams from any era and generate a complete play-by-play of a game. Simulations can be run for free, or users can build custom teams consisting of players from any generation and join leagues with their friends for a fee. Results are based on each player's combined stats from previous seasons.
The site won the 2005 Webby award as the best sports website and claims more than 600,000 users as of 2009.
==Company history==
Founded in 1999, WhatIfSports was a side project of a couple of sports fans working for a computer consulting company in Cincinnati, Ohio. After numerous lunchroom debates on which great historical baseball teams would win if they could play each other, a few guys decided to up the ante. At the height of the dot-com bubble, they decided to undertake the challenge of trying to write an advanced baseball simulator (along the lines of Strat-O-Matic and APBA) that would work on a website.
An early version of the baseball simulator was up and running by fall of 1999. The next project was college basketball. Just in time for March Madness in spring of 2000, the college basketball simulator went online. This caught the attention of the local media when the simulator said the University of Cincinnati would have made the Final Four if one of its players, power forward Kenyon Martin, had not broken his leg.
While continuing with the consulting work to pay the bills, WhatIfSports remained a side project until the company landed its first major license with Major League Baseball in 2001. The license put the baseball simulator on MLB.com and put WhatIfSports on the map.
In the years that followed, the WhatIfSports project began earning more money than the computer consulting work, as more and more companies began trimming back their information technology budgets. In 2003 WhatIfSports was officially incorporated; a growing staff was able to introduce new simulators for football, NBA basketball, hockey, and stock car racing.
After two more years of continuous growth, WhatIfSports was acquired by Fox Interactive Media in the fall of 2005. This was around the same time Fox bought other properties such as MySpace, IGN and Scout.com.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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