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Exergaming Fitness game,〔nintendo wiifit ('Fitness game' ). ''nintendo''. Retrieved on 2013-08-02.〕 Exergaming or exer-gaming (a portmanteau of "exercise" and "gaming")〔(Gaming gets in shape ). BBC Sport (2006-08-22). Retrieved on 2009-08-08.〕 is a term used for video games that are also a form of exercise.〔(Considerations for the design of exergames (2007) ). ACM Digital Library. Retrieved on 2009-08-08.〕 Exergaming relies on technology that tracks body movement or reaction. The genre has been credited with upending the stereotype of gaming as a sedentary activity, and promoting an active lifestyle.〔 〕 Research indicates that exergames can produce real improvements in fitness. Exergames are seen as evolving from technology changes aimed at making video games more fun.〔Tara Parker-Pope. "The PlayStation Workout: Videogames That Get Kids to Jump, Kick and Sweat." ''Wall Street Journal.'' October 4, 2005. Retrieved on December 1, 2006.〕 ==History== The genre's roots can be found in games released in the late eighties, including the Foot Craz, which was the first such device, released for the Atari 2600 in 1987, and the Power Pad (or Family Trainer), released for the Nintendo Entertainment System (NES) in 1988, although both had limited success.〔Bogost, Ian (2005). (The Rhetoric of Exergaming ). Georgia Institute of Technology. Retrieved on 2009-08-08.〕 Konami's ''Dance Dance Revolution'' was cited as one of the first major successes of exergaming; when it was ported from the arcade to PlayStation, it sold over three million copies.〔Star, Lawrence (2005-01-15). (Exercise, Lose Weight With 'Exergaming' ). Fox News. Retrieved on 2009-08-08.〕 In the 2000s, a number of devices and games have used the exergame style to much success:〔Armstrong, Rebecca (2007-07-17). (Couch athletes: how to get fit from the comfort of your sofa ). ''The Independent''. Retrieved on 2009-08-08.〕 the EyeToy camera has sold over ten million units,〔Kim, Tom (2008-11-06). (In-Depth: Eye To Eye - The History Of EyeToy ). Gamasutra. Retrieved on 2009-08-08.〕 while Nintendo's ''Wii Fit'' has sold in excess of 21 million copies. By June 2009, health games were generating revenues of $2 billion, largely due to ''Wii Fit's'' 18.22 million sales at the time. The term exergaming entered the ''Collins English Dictionary'' in 2007.〔(Wags and hoodies make dictionary ). BBC News (2007-07-04). Retrieved on 2009-08-08.〕 The genre has been mooted as a way to improve users' health through exercise,〔 but few studies have been undertaken to measure the health benefits. Smaller trials have yielded mixed results and have shown that the respective traditional methods of exercise are superior to their video game equivalents.〔Daley, Amanda J. (August 2009). (Can Exergaming Contribute to Improving Physical Activity Levels and Health Outcomes in Children? ) Pediatrics, vol. 124, no. 2 (pp. 763-771). Retrieved on 2009-08-08.〕
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