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Wing Commander: Privateer : ウィキペディア英語版
Wing Commander: Privateer

''Wing Commander: Privateer'' is an adventure space flight simulation computer game released by Origin Systems in 1993. ''Privateer'' and its storyline is part of the ''Wing Commander'' series. Privateer had an add-on titled ''Righteous Fire'' (1994) that continues the story and adds other purchasable equipment to the game.
The software features a pseudo-3D world in plain raster graphics at 320x200 with 256 colors.〔
The player takes the role of Grayson Burrows, a "privateer" who travels through the Gemini Sector, one of many sectors in the ''Wing Commander'' universe. Unlike ''Wing Commander'', the player is no longer a navy pilot, but a freelancer who can choose to be a pirate, a merchant, a mercenary or any of the above in some combination. The player may follow the built-in plot but is free to adventure on his own, even after the plot has been completed.
Burrows' name was unknown to the general public for many years. During that period he was known as "Brownhair", by reference to "Bluehair", the Wing Commander I and II protagonist later known as Christopher Blair.
==Gameplay==
Basic gameplay consists of flying and fighting with the ship in a star system, jumping from system to system via jump points, landing on bases or planets, interacting with people (mainly talking) and buying or selling equipment or commodities. The Gemini sector is divided into quadrants, each contains several star systems, most of them with planets or bases that may be visited.〔 Unlike other games in the series, the gameplay is primarily in the sandbox style of play.
When flying, the main view is a first-person-look from inside the cockpit onto the cockpit screens (HUDs) and the space before the ship. Space combat simulation is similar to the style of other ''Wing Commander'' games of its time. On planets and bases a static overview / first-person-view is used to show the rooms and interact with people. When buying or selling and taking missions from the mission computer, in-game menus are used.
The Gemini sector is frequented by seven factions: merchants, bounty hunters, retros, pirates, militia, the Terran Confederation and the Kilrathi. Some of them attack the player on sight, some are allies of the player. How the members of the factions react is not only pre-set but depends also on the player's actions.
The player may conduct his own business as a merchant or fight in combat for non-plot missions provided by the above factions. If playing as a merchant, the player must make a profit from price differences of commodities on different planets or stations. Alternatively, the player may choose from randomly generated non-plot missions from a mission computer. Successful completion of missions results in monetary award, which allows better ship weapons and equipment to be purchased.
During the plot, the player meets fixers, often representing one of the factions above, who assign the player missions in their interest in exchange for money or helpful information. The missions usually consist of plain combat, escorting other ships while combating enemies or commodity delivery including smuggling while combating / escaping enemies. The plot itself can only be played straight, one mission after another in a preset line. But between plot missions or even while being on a mission the player can follow his own interests.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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