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Wolfteam : ウィキペディア英語版
Namco Tales Studio

, formerly known as (or Wolfteam), was a Japanese video game development company founded in 1986. The company was renamed in 2003 when Telenet Japan sold part of its stake and made Namco the majority shareholder. Namco Tales Studio was originally the primary developer of the ''Tales'' RPG series, as it had been since the series' beginning. In November 21, 2011, it was announced that the current Tales Studio would be dissolved and would merge with their publisher, Bandai Namco Games. On February 24, 2012, it was announced that the 80 people of the Tales team would join Bandai Namco Studios.〔http://www.bandainamco.co.jp/files/E38390E383B3E38380E382A4E3838AE383A0E382B3E382B9E3.pdf〕
==History==

Originally headed by Masahiro Akishino, Wolf Team became independent from Telenet in 1987, was reintegrated in 1990 and got merged with another Telenet subsidiary called Lasersoft, then was completely absorbed in an internal restructuring at Telenet in 1993 at which point most of the staff left together with Akishino.
The remaining staff were the then-very-young programmer Yoshiharu Gotanda, designer Masaki Norimoto, director Joe Asanuma, graphic artist Yoshiaki Inagaki, sound composer Motoi Sakuraba, and sound effect designer Ryota Furuya. Wolf Team went on to create games such as ''Sol-Feace'' and ''Hiouden: Mamono-tachi tono Chikai'', which faced weak sales. For ''Tale Phantasia'', a game concept by Gotanda, they looked for an outside publisher with a better reputation.〔Pär Villner & Fredrik Schaufelberger: "Square Enix", ' 29, September 2009, pg. 44-59. (Swedish)〕 After approaching Enix, Telenet struck a contract with Namco.
Namco, however, insisted upon many changes to the game, including renaming the title to ''Tales of Phantasia''. The conflict over these changes pushed the game's release from 1994 into late 1995. Most of the initial staff left during this dispute and founded tri-Ace in early 1995.
To continue the lucrative arrangement with Namco to develop the Tales series, Telenet re-staffed Wolf Team and retained some other staff, such as Motoi Sakuraba on a freelance basis. They developed or co-developed nearly every game in the series until Wolf Team was renamed to Namco Tales Studio in early 2003, and Namco assumed majority ownership. In October 2007, Telenet filed for bankruptcy, and closed its doors, likely putting an end to the Wolf Team name.
Wolf Team was also notable for porting laserdisc video games to the Sega Mega-CD, including some Japan-only arcades like ''Time Gal'' and ''Ninja Hayate'' (released as ''Revenge of the Ninja'' for the Sega Mega-CD outside of Japan).
At the time of its renaming Namco owned 60% of this venture, Telenet Japan/Kazuyuki Fukushima retained 34%, and Tales series director Eiji Kikuchi received 6%. (Kikuchi, who was the head of Telenet's game development department for 10 years, left Telenet to head the new team full-time.) Effective on April 1, 2006, the then-newly merged Bandai Namco Holdings bought the remaining shares from Telenet Japan, cutting the last link to the developers' former employer and increasing its stockholding majority to 94%. Currently Bandai Namco now owns 100% of the company.
Namco Tales Studios remains the primary developer of the so-called Mothership titles of the ''Tales'' series, with the exception of ''Tales of Legendia'' and ''Tales of Innocence''. ''Legendia'' was developed by an internal Namco development team called ''Team Melfes'', featuring a unique battle system developed by some of the creators of the ''Soulcalibur'' series (also a Namco property), which is why it is so different from the others. ''Innocence'' was developed by an independent developer, Alfa System, which also developed various spinoff games in the ''Tales'' series.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Namco Tales Studio」の詳細全文を読む



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