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・ XHCAN-FM
・ XHCANQ-FM
・ XHCAO-FM
・ XHCAQ-FM
・ XHCAV-FM
・ XHCC-FM
・ XHCCQ-FM
・ XHCCU-TV
・ XHCD-FM
・ XHCDE-TV
・ XHCDM-TDT
・ XHCDU-FM
・ Xfinity Series
・ Xfinity Streampix
・ XFINITY Theatre
Xfire
・ Xfire (disambiguation)
・ XFixes
・ XFL
・ XFL Draft
・ XFM (Denmark)
・ Xfm (disambiguation)
・ Xfm (file manager)
・ XFM 96.3
・ XFM London
・ XFM Malta
・ XFM Manchester
・ XFM Scotland
・ XFM Scotland (2006)
・ XFN


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Xfire : ウィキペディア英語版
Xfire

Xfire (pronounced "X-Fire") was a proprietary freeware instant messaging service for gamers that also served as a game server browser with various other features. It was available for Microsoft Windows.
Xfire was originally developed by Ultimate Arena based in Menlo Park, California. As of January 3, 2014, it had over 24 million registered users.〔(【引用サイトリンク】title=Xfire Front Page )
Xfire's Livestream (formerly known as ''Mogulus'') allowed users to broadcast live video streams of their current game to an audience. The Xfire website also maintained a "Top Ten" games list, ranking games by the number of hours Xfire users spend playing each game every day. ''World of Warcraft'' has been the most played game for many years, but was since surpassed by ''League of Legends'' on June 20, 2011.
Xfire hosts events every month, which can include debates, game tournaments, machinima contests, and chat sessions with Xfire or game developers.
Xfire's web based social media was discontinued on June 12, 2015, and the messaging client was shut down on June 27, 2015.〔(【引用サイトリンク】title=Xfire )
==History==

Xfire, Inc. was founded in 2002 by Dennis "Thresh" Fong, Mike Cassidy, Max Woon, and David Lawee. The company was formerly known as Ultimate Arena, but changed its name to Xfire when its desktop client Xfire became more popular and successful than its gaming website. The first version of the Xfire desktop client was code-named ''Scoville'', which was first developed in 2003 by Garrett Blythe, Chris Kirmse, Mike Judge, and others.
On April 25, 2006, Xfire was acquired by Viacom in a US $102 million deal.〔(【引用サイトリンク】title=Viacom to acquire Xfire, Inc. for $102 million )
In September 2006, Sony was misinterpreted to have announced that Xfire would be used for the PlayStation 3. The confusion came when one PlayStation 3 game, ''Untold Legends: Dark Kingdom'', was to use some of Xfire's features with more game support planned for the future.
On May 7, 2007, Xfire announced that they had reached 7 million registered users. Shortly after, on June 13, 2007, co-founder and former CEO Mike Cassidy departed the company to work for venture capital firm Benchmark Capital. Adam Boyden, Vice President of Business Development & Marketing, was assigned to take his place and manage the company for a temporary period.
On August 2, 2010, Xfire was acquired by Titan Gaming.〔(【引用サイトリンク】title=Exclusive: Titan Gaming Takes Xfire Off Viacom’s Hands )〕 At 22:16 Greenwich Mean Time, the following message was broadcast to Xfire users:

Xfire was bought by new owners today. Most of the team that has built Xfire over the last six years is leaving. We enjoyed working for you for the last 127 releases and wish we could stay to create the next 127. Good bye, good luck, and game on.
- The Xfire Team〔(【引用サイトリンク】work=New Game Network )〕

A few minutes later, the Xfire website displayed a message stating it was temporarily taken offline. When it came back online several minutes later, a new message was shown:

Xfire has been purchased by another company. Most of the team that has brought you Xfire for the last 6 years is leaving, including me. We've enjoyed our time and I personally am sad that I was only able to do 127 releases. Good bye and game on!
- Chris〔(【引用サイトリンク】work=Kotaku )

On June 10, 2015, Xfire announced that its social services will be shut down on Friday, June 12. The home page for the social part of Xfire now links to an export page where users can download all their previously uploaded screenshots and videos.〔(【引用サイトリンク】work=Xfire )
On June 10, 2015, an announcement was made known via the Xfire client with the following notification:

System Broadcast:
Dear Xfire users - It is with sadness that we must announce that the Xfire Social services will be shutdown on Friday (June 12th). Please visit social.xfire.com to download your video/screenshot data. We apologize for the short notice - Xfire Community Team
Wed Jun 10 10:00:10 2015

Also on June 10, 2015, on the Xfire websites http://social.xfire.com/, http://classic.xfire.com, and http://export.xfire.com/, the following message replaced all previous content:

XFIRE
In 2003, Xfire released the Xfire Client, the first product to bring the outside world into your games. Since its humble beginnings as a simple chat client it has steadily grown to enable users to take screenshots, videos, and live broadcasts and share them on the Xfire Social Website. Attracting over 24 million users into a healthy and vibrant community, it set the standard for the socialization of PC Games.
Twelve years bring a lot of change to an industry. This is especially true in the fast paced world of gaming and the dynamics of the industry have changed significantly in this time. Since Xfire was first released, we've seen 3 console generations, the advent of mobile gaming, the transition from packaged games to digital distribution, and the rise of Free To Play games.
We've also seen esports grow from small LAN Parties into a maturing industry. Esports has the potential to grow as large as its real world counterpart, and at Xfire, we want to be a part of that. For this reason, we have decided to sunset the Xfire Client and the social site so we can focus our efforts on The Xfire Tournament Platform. This hasn’t been an easy decision. We have a lot of loyal users and we know many of you will be disappointed by the loss of the client and community. But we feel that we are well positioned to make a significant impact in bringing the exhilaration of esports from the pros to the masses, and we can’t do that effectively while also maintaining the client and social website.
We’d like to thank our loyal fans and users who have stuck with us over the years and we hope that you’ll join us on the next chapter of Xfire either as a tournament organizer, a team owner, a participant, or a spectator.
We understand that a lot of our users are attached to the screenshots and videos that were uploaded to your profiles and we want to make sure you don’t lose them. If you'd like to recover them, you can do so using the form below.
Thanks again for using Xfire, and we look forward to see you in a tournament in the near future.
Enter your username to download your screenshots and videos

As of July 1, 2015, the message on the Xfire websites http://social.xfire.com/, http://classic.xfire.com, and http://export.xfire.com/, had changed to the following.
On July 1, 2015, Xfire has also subsequently stopped their support to download screenshots and videos as stated in the message on the websites between June 10, 2015, till July 1, 2015.

XFIRE
In 2003, Xfire released the Xfire Client, the first product to bring the outside world into your games. Since its humble beginnings as a simple chat client it has steadily grown to enable users to take screenshots, videos, and live broadcasts and share them on the Xfire Social Website. Attracting over 24 million users into a healthy and vibrant community, it set the standard for the socialization of PC Games.
Twelve years bring a lot of change to an industry. This is especially true in the fast paced world of gaming and the dynamics of the industry have changed significantly in this time. Since Xfire was first released, we’ve seen 3 console generations, the advent of mobile gaming, the transition from packaged games to digital distribution, and the rise of Free To Play games.
We’ve also seen esports grow from small LAN Parties into a maturing industry. Esports has the potential to grow as large as its real world counterpart, and at Xfire, we want to be a part of that. For this reason, we have decided to sunset the Xfire Client and the social site so we can focus our efforts on The Xfire Tournament Platform. This hasn’t been an easy decision. We have a lot of loyal users and we know many of you will be disappointed by the loss of the client and community. But we feel that we are well positioned to make a significant impact in bringing the exhilaration of esports from the pros to the masses, and we can’t do that effectively while also maintaining the client and social website.
We’d like to thank our loyal fans and users who have stuck with us over the years and we hope that you’ll join us on the next chapter of Xfire either as a tournament organizer, a team owner, a participant, or a spectator.
Thanks again for using Xfire, and we look forward to see you in a tournament in the near future.


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Xfire」の詳細全文を読む



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