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Words near each other
・ XMule
・ XMultiply
・ Xmulzencab
・ XMX
・ Xmx
・ XMX (XM)
・ XN
・ XNA
・ Xnaheb
・ XNap
・ Xnc
・ Xnee
・ Xnest
・ Xnet
・ Xnews
XnGine
・ Xnk
・ XNO (disambiguation)
・ XNOR gate
・ XNS
・ XNU
・ XNUMBERS
・ XnView
・ XO
・ XO (Elliott Smith album)
・ XO (Leathermouth album)
・ XO (song)
・ XO Communications
・ Xo Dang people
・ XO Group


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XnGine : ウィキペディア英語版
XnGine

XnGine was a 3D engine developed by Bethesda Softworks.
In 1997 support for higher resolutions was added and in 1998 it was made compatible with 3dfx graphics cards.
''The Terminator: Future Shock'' was the first game to use the engine, and also the first 3D PC game to use the now popular mouse-look interface, which was initially unpopular with gamers.
Games which used the engine:
* ''Terminator: Future Shock'' (1995)
* ''Terminator: SkyNET'' (1996)
* ''The Elder Scrolls II: Daggerfall'' (1996)
* ''XCar: Experimental Racing'' (1997)
* ''The Elder Scrolls Legends: Battlespire'' (1997)
* ''The Elder Scrolls Adventures: Redguard'' (1998)
* ''NIRA: Intense Import Drag Racing'' (1999)
Originally, The Elder Scrolls III: Morrowind was supposed to use the engine but it was ultimately dropped in favor of NetImmerse (the predecessor to Gamebryo).
== References ==



抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「XnGine」の詳細全文を読む



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