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XnGine was a 3D engine developed by Bethesda Softworks. In 1997 support for higher resolutions was added and in 1998 it was made compatible with 3dfx graphics cards. ''The Terminator: Future Shock'' was the first game to use the engine, and also the first 3D PC game to use the now popular mouse-look interface, which was initially unpopular with gamers. Games which used the engine: * ''Terminator: Future Shock'' (1995) * ''Terminator: SkyNET'' (1996) * ''The Elder Scrolls II: Daggerfall'' (1996) * ''XCar: Experimental Racing'' (1997) * ''The Elder Scrolls Legends: Battlespire'' (1997) * ''The Elder Scrolls Adventures: Redguard'' (1998) * ''NIRA: Intense Import Drag Racing'' (1999) Originally, The Elder Scrolls III: Morrowind was supposed to use the engine but it was ultimately dropped in favor of NetImmerse (the predecessor to Gamebryo). == References == 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「XnGine」の詳細全文を読む スポンサード リンク
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