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Yuktobania : ウィキペディア英語版
Ace Combat 5: The Unsung War

| director = Kazutoki Kono
| producer = Hiroyuki Ichiyanagi
| designer = Natsuki Isaki
| programmer =
| artist =
| writer =
| composer = Keiki Kobayashi
Tetsukazu Nakanishi
Hiroshi Okubo
Junichi Nakatsuru
| series = ''Ace Combat''
| platforms = PlayStation 2
| released =
| genre = Combat flight simulator
| modes = Single-player
}}
(''Ace Combat: Squadron Leader'' in Europe)〔 is a semi-realistic flight combat video game for the PlayStation 2. Like other titles in Namco's ''Ace Combat'' series, ''Ace Combat 5'' features gameplay that is a mix between arcade flight and authentic flight simulation. The game was developed by Project Aces, an internal Namco group credited with the development of the ''Ace Combat'' series,〔(【引用サイトリンク】 url=http://games.ign.com/objects/943/943681.html )〕 and was published by Namco in October 2004. A limited number of the games were bundled with the Hori Flightstick 2 accessory.
''Ace Combat 5'' features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. ''The Unsung War'' follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.
Although a majority of the gameplay in ''Ace Combat 5'' remains similar to that of its predecessor, ''Ace Combat 04: Shattered Skies'', several notable additions were made. Among these additions are an arcade mode and the ability for the player to interact with wingmen. The multiplayer mode present in previous titles, however, was scrapped during development. The game has received generally favorable reviews, although critics note that the game is not the "revolutionary step forward for the series" that ''Shattered Skies'' was.
==Gameplay==
The gameplay of ''Ace Combat 5'' is divided into three modes: a campaign mode, an arcade mode, and an optional tutorial. Unlike its predecessors, ''AC5'' does not include a multiplayer mode as developers did not have enough time to implement one. Like previous games in the series, ''Ace Combat 5'' features gameplay that is a cross between that of an arcade flight game and that of a flight simulator.
The game features more than fifty licensed jet aircraft,〔 including military and experimental aircraft from the United States, Europe, and Russia. The game's planes are divided into fighter, attacker, jammer and multirole categories. The game's aircraft feature some differences in their handling that reflect their real-world capabilities, although these distinctions are not as severe as they are in reality.〔 The game's main superfighters are the X-02 ''Wyvern'' from ''Ace Combat 04'' and - for the first time as a playable unit - ''Ace Combat 2s ADF-01 ''Falken'', which players can unlock by destroying specific mission targets. It is revealed in the 2011 franchise artbook ''Aces At War: A History'' that a plane called the ADA-01 ''Adler'' was supposed to be included in the game as a third superfighter, but gameplay balance issues and problems with programming the aircraft so close to the game's release deadline scuttled the inclusion.
Most of the game's planes are inaccessible at the game's start; planes must both be unlocked and purchased to be used in the game's campaign mode. Certain planes are unlocked as the player progresses in the campaign, while others are unlocked via the game's "technology tree" system. In this system aircraft are grouped into "families," and earning a certain number of kills with a particular plane can unlock one or more variants or derivatives within that aircraft's family. After an aircraft is unlocked, it can be purchased for use in the campaign by spending credits that are awarded according to the player's performance during missions. Unlike ''Ace Combat 4'', there is only one type of special weapon available for each aircraft, something that critics often pointed to.
The game's heads-up display includes a radar display and other flight instrumentation, as well as displays for the plane's damage rating and available weaponry. During gameplay, an aircraft's default weaponry typically consist of a supply of guided missiles and a gun. Additionally, each aircraft is also armed with a particular special weapon, examples of which include various types of air-dropped bombs and specialized air-to-air or air-to-ground missiles.〔
''AC5'' introduces minor improvements to the game's radar display such as analog scaling of the mission map and color-coding of enemies to indicate damage level.〔 The game also introduces to the series optional side games such as midair refuelings, which are available before and after certain missions.〔
In addition, ''Ace Combat 5'' is the first in the series to feature wingman interaction. During most campaign missions, the player can issue orders to the AI members of his or her unit using the DualShock controller's directional pad. The player also must purchase and assign aircraft for each of the squadron's pilots prior to each mission. Additionally, players may choose to respond to YES/NO questions during missions by squadron mates or other characters in the game. Although the player's response or lack thereof may affect the game's dialogue, the effect these questions have on gameplay is minimal, although the player's answer will affect which one of two missions they will undergo at two different points of the game.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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