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ZGameEditor, also referred to as ZGE, is a game development system written by Ville Krumlinde in the Free Pascal programming language and CodeGear Delphi. The first public version was released on Feb 1, 2007. The current non-beta version is 3.0.0.〔(Article )〕〔(Current release )〕 The Integrated Development Environment runs under Windows, however the created games can also be built to run on Linux, Android and Mac OS X systems, as well as Windows. ZGameEditor is designed to make small and efficient game and multimedia applications, full productions are possible with a stand-alone executable file size of less than 64 kilobytes. There are however no imposed limits on file size. ZGE is a component based system, where all available functions are organized into simple components, that are added to build up a full project. The editor includes a real-time preview for viewing game assets, as well as testing, and debugging.〔(ZGE Overview )〕 Components include Steering Behaviors for AI implementation of autonomous character movements, application and model states, various collision detection methods, as well as file reading and writing, among others.〔(ZGE Components )〕 3D Rendering is done with OpenGL, and supports GLSL Vertex and Fragment shaders.,〔(opengl.org )〕 Procedural generation of game content is supported and encouraged in the editor/engine and by the ZGE online community. The sound system is custom and is based on real-time sound synthesis and supports RAW samples as well. ZGE is free and open source (FOSS) software, licensed under the MIT License.〔(ohloh.net )〕〔(Google Code page )〕 ==External links== * (ZGameEditor ) — official website * (ZGameEditor forum ) — official forum 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「ZGameEditor」の詳細全文を読む スポンサード リンク
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