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Zarch
''Zarch'' (also known under its ported name of ''Virus'') is a computer game developed by David Braben (better known as the co-author of ''Elite'') in , for the release of the Acorn Archimedes computer. ''Zarch'' started off as a demo called ''Lander'' which was bundled with almost all releases of the Acorn Archimedes. In 1988, ''Zarch'' was ported (under the new name, ''Virus'') to the Atari ST, Commodore Amiga (coded by Jez San and his Argonaut team), and IBM PC (coded by Chris Sawyer). It was later ported to the ZX Spectrum by Steven Dunn. A few clones/games based on ''Zarch'' have also been created fairly recently, namely a version for Linux, also called ''Zarch'', a remake for Windows (written in Blitz BASIC) called ''Z-Virus'', and a version crossing ''Zarch'' with ''Pac-Man'' called ''ZarchMan''. The game was groundbreaking for the time, featuring a three-dimensional mouse-controlled craft (the "lander") flying over a tile-rendered landscape that dazzled reviewers in a primarily 2D-dominated game industry - ''ACE'' (''Advanced Computer Entertainment'') magazine led with the headline "''SOLID 3D - the future of games?''" when it reviewed ''Zarch'' with a score of 979, the highest rating ''ACE'' had given at that time, only bettered by the later Amiga port ''Virus'' at 981. ''Virus'' was one of the first solid 3D games and was also the first to have 3D lighting effects and shadowing, although these are less sophisticated than those of ''Zarch''. ==Game features==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Zarch」の詳細全文を読む
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