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beatmania : ウィキペディア英語版
beatmania


(styled as ''beatmania'') is a rhythm video game developed and distributed by Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to home consoles and other portable devices, achieving a million unit sales. The Bemani line of music games from Konami is named after the series, and was first adopted in the arcade release of ''Beatmania 3rdMix'' and kept ever since. The series came to an end with the last game being ''Beatmania The Final'', released in 2002.
''Beatmania'' gave birth to several spinoffs, such as the ''Beatmania IIDX'' series (a more advanced version featuring 7 keys and higher difficulty levels) and the other being ''Beatmania III'', a remake of the 5-key series which featured a more modern hardware platform, a pedal for optional effects and a 3.5" floppy disk drive to save play records.
While the series was never ported to home computers, there have been unlicensed hard-drive copies which made it playable on a computer's keyboard, or even with a modded PlayStation controller. Its popularity led to non-official simulators, with one of the most popular being ''BM98''.
''Beatmania'' and its variants have a following in Japan and all around the world. The password based Internet Ranking service allowed competition wherever a machine is available. Today in the United States, many of the original beatmania cabinets are in the hands of arcade collectors and Bemani enthusiasts, and consequently are a rare sight at many arcades.
==Basic rules==
The player is a club DJ who must manipulate the controls according to the instructions on screen to win the praise of the audience. Each game consists of a set number of songs of various difficulties, and each song must attain a certain degree of satisfaction from the audience in order to progress to the next.
The game controls consist of five plastic vertical rectangular keys that are arranged in a zigzag pattern like the letter "M" or in vibraphone type arranged. They resemble the layout of the keys of a piano (e.g. C, C#, D, D#, and E) and are color-coded in the same fashion, with the lower row white and top row black. A turntable is to the right of the five keys, and is turned, or "scratched".
Each key has a corresponding vertical bar onscreen, as does the turntable. The bars indicate the path which rectangular icons cascade down towards a horizontal line near the bottom of the screen. The player must hit the corresponding key or rotate the turntable when the icon matches with the line, which will trigger a preset sound sample and recomposes the song properly. Players are judged for each key press for the accuracy of the timing on a scale of p-great (from "perfect great"; also called "flashing great"), great, good, bad and poor. Hitting keys/scratching when corresponding notes are absent will deplete a bar indicating the audience satisfaction. The passing range is shown on the bar as a red region on the right, and green for the failing range on the left. The game may end prematurely if the bar is completely depleted, but this depends on individual machine settings.
The unit of score in the game is "money". A final grade (A – G) is given at the end of the game to indicate the player's performance. This grade is not directly based on the "money score", but is instead based on the player's overall accuracy.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「beatmania」の詳細全文を読む



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