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forced
''Forced'' is a single-player and co-op action role-playing game developed by BetaDwarf Entertainment, released in October 2013 for Windows, OS X and Linux through the Steam platform as well as Wii U. It is about gladiators fighting for their freedom in a fantasy arena and are assisted by a spirit-like character called Balfus. Gameplay consists of selecting a weapon class and abilities to combat the various enemies of each arena, while solving puzzles using the help of Balfus. BetaDwarf was formed by a small group of students in 2011, who began developing the game in an unused classroom in Aalborg University – Copenhagen, Denmark. They were removed months later and launched a successful Kickstarter campaign involving an Imgur picture which documented their progress. ''Forced'' received moderate to favorable reviews with most critics praising its competitive gameplay and puzzle-system. The game's weak plot, technical glitches and excess difficulty were the negative highlights. It won the Level Up 2013 Intel award and BetaDwarf received the Danish Developer Of The Year (2013) for it. ==Gameplay== ''Forced'' is an action role-playing game〔 having a top-down view for up to four players in the combat arena. Players have to select a weapon, which have 16 unlockable abilities each, similar to a character class. Though single player mode is also available, the game is mostly about cooperative gameplay by selecting a weapon class and abilities which complement the other players', while combating demons of various sizes and solving environmental puzzles—using a will-o-wisp-like companion called Balfus the Spirit Mentor. There are four weapon classes: the Storm Bow, the Volcanic Hammer, the Spirit Knives, and the Frost Shield;〔 each have the tactical roles of a long range attacker, slow melee attacker, fast melee attacker and a tank respectively. The active and passive abilities available for each class allow some form of customization. The weapon class and selected abilities (which also have cooldowns) can be changed before the start of any arena level. Each player must choose a different weapon class. Balfus can be made to interact with the environment's spiritual plane by ordering him to activate or trigger props like healing pedestals or set off a stunning blast from traps.〔 He can travel with the characters, float in space or can be called to their location.〔 Good positioning and communication will help the players use Balfus efficiently; the need to do this while facing waves of enemies, makes the game more challenging.〔 Gems are rewarded after completion of each arena trial. They can be used to enhance the weapons by unlocking more ability slots and new abilities at regular intervals. Each trial contains three gems as a reward. The first requires completion, the second is a specific challenge and the third is a time trial. If the arena boss is too difficult, it is possible to complete all these challenges to earn extra gems. ''Forced'' has a Mark Combat System, where weapons cause marks on the enemies. Greater number of marks cause certain abilities to have better effects, thus making it more effective to hit a group of enemies a few times before using an ability, rather than using it at the start. Though the difficulty increases in proportion to the number of players and sharing Balfus needs communication between them, multiplayer is easier and lets the player focus on specific abilities and tactical roles instead of being forced to cover every possibility in single player; also, if a player dies, the trial can be completed as long as another survives till the end.〔
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「forced」の詳細全文を読む
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