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gamesmanship : ウィキペディア英語版 | gamesmanship
Gamesmanship is the use of dubious (although not technically illegal) methods to win or gain a serious advantage in a game or sport. It has been described as "Pushing the rules to the limit without getting caught, using whatever dubious methods possible to achieve the desired end" (Lumpkin, Stoll and Beller, 1994:92). It may be inferred that the term derives from the idea of playing for the game (i.e., to win at any cost) as opposed to sportsmanship, which derives from the idea of playing for sport. The term originates from Stephen Potter's humorous 1947 book, ''The Theory and Practice of Gamesmanship (or the Art of Winning Games without Actually Cheating)''. ==Origins== Potter cites the origin of gamesmanship to be a tennis match〔("The Timelessness of Stephen Potter's Gamesmanship" by Burling Lowrey. ''Virginia Quarterly Review'' Autumn 1993 pp.718-726 )〕 in which he and the philosopher C. E. M. Joad competed against two younger and fitter men who were outplaying them fairly comfortably. On returning a serve, Joad hit the ball straight into the back-netting twelve feet behind the back-line. While the opponents were preparing for the next serve, Joad 'called across the net, in an even tone: "Kindly state clearly, please, whether the ball was in or out"'.〔Stephen Potter, ''The Theory & Practice of Gamesmanship'' (London 1947) p. 17〕 Being young, polite university students, their opponents offered to replay the point, but Joad declined. Because they were young and polite, the slight suggestion by Joad that their etiquette and sportsmanship were in question was extremely off-putting, and distracted them for the rest of the contest. Potter and Joad went on to win the match.
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