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Kender are a type of fantasy race first developed for the ''Dragonlance'' campaign setting for the ''Dungeons & Dragons'' fantasy role playing game published by TSR, Inc. in 1984. The first kender character was created by Harold Johnson as a player character in a series of role-playing adventures co-authored by Tracy Hickman and Margaret Weis. Weis and Hickman's ''Dragonlance'' shared world novels did much to popularize the kender among readers and players alike, largely through the character Tasslehoff Burrfoot, who became one of the main protagonists in the series. Tasslehoff first appeared in the ''Dragonlance'' adventure module DL1 ''Dragons of Despair'', published in March 1984. The kender are described in a review of the module: "wizened 14-year-olds and, unlike halflings, they wear shoes."〔Staplehurst (1984)〕 The first novel publication featuring a kender was in the book ''Dragons of Autumn Twilight'', published in November 1984. ==Conception and development== In preparation for the ''Dragonlance'' setting, Tracy Hickman ran a series of ''Dungeons & Dragons'' adventures. Harold Johnson, one of those involved in the games, chose to play a halfling thief character whom he called Almar Tann. When Hickman, Johnson and others moved to the ''Dragonlance'' setting for their games, the character of Almar Tann went with them. It soon became clear to those involved, however, that halflings were unsuitable to the Dragonlance world. As Johnson described it, this was especially due to his character's possession of a ring of invisibility, so that "it all sounded too much like another story,"〔 referring to Bilbo Baggins and the One Ring. Halflings were then dropped from the campaign, and Johnson developed both the initial concept of the kender and the first representative of the fantasy race, Tasslehoff Burrfoot. To solidify the distinction, they were originally described as "thinner, more wiry, and more cunning and streetwise" than halflings. Roger E. Moore introduced the kender, and Tasslehoff Burrfoot, to the wider community through his short story ''A Stone's Throw Away'', published in April 1984 in ''Dragon''.〔 While Hickman was involved in some of the development, he stated that it was Roger Moore who contributed the most in defining the kender's final iteration. The original concept of the kender held that they were "savage, warrior children, ever curious, ever alert."〔 This concept was altered dramatically when Janet Pack became involved in dramatic readings of the works, as Pack's personal characteristics had a strong impact on how those involved in the process viewed the kender. According to Jeff Grubb, she, "and as a result all kender since her, was cute. Extremely cute. Sweetly, lovably, frustratingly cute.... And it's hard, after seeing Janet play Tas, to imagine them any other way."〔 Two of the other key characteristics of kender—their curiosity and kleptomania—were introduced by Hickman.〔 Hickman was uncomfortable with the notion of a "race of thieves" in his games, but still wanted the skills typically associated with thieves, so he added their "innocent tendency to 'borrow' things for indeterminate periods of time."〔 Originally, kender were to be called "kinder", in reference to ''kinderkin'', but Hickman has reported that readers tended to read the name as "kind-er" rather than "kin-der" in print, leading to the decision to alter the spelling. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「kender」の詳細全文を読む スポンサード リンク
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