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strafejumping : ウィキペディア英語版
strafejumping
Strafe-jumping is a form of trickjump used to increase a player's speed in computer games based on the Quake engine. The technique is common in ''Quake II'', ''Quake III Arena'', ''Quake 4'', ''QuakeLive'', ''OpenArena'', ''CodeRED: Alien Arena'', ''Nexuiz'', ''Xonotic'', ''Cube'', ''Jedi Knight II'', ''Star Wars Jedi Knight: Jedi Academy'', ''Soldier of Fortune II'', ''Doom 3'', ''Warsow'', ''Call Of Duty'', ''Return to Castle Wolfenstein'', ''Wolfenstein: Enemy Territory'', ''Tremulous'', ''Unvanquished'' and Counter-Strike.
== History ==
Strafe-jumping started as a bug in the Quake code base, but it was later decided to keep it intact, as it had become a standard technique used by players. The bug itself relies on mathematics: when pressing a direction key, the game adds a unit vector in that direction to the player's movement speed. The final sum, however, is never normalized - this means that by directing the avatar away from the current kinetic vector but within 90 degrees of it, the player can exceed its own top speed.〔http://www.funender.com/quake/articles/strafing_theory.html〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「strafejumping」の詳細全文を読む



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