|
}} is a fictional character in the ''Soul'' series of fighting games. Created by Namco's Project Soul division, she first appeared in ''Soulcalibur II'', followed by ''Soulcalibur III'' and ''Soulcalibur IV''. Hailing from the Village of the Wind Deity, located in the Philippines during the time of the Spanish colonization, Talim is the daughter of a priestess who could control the wind to perform miracles. She would also take the position eventually, but after receiving a fragment of the cursed sword, Soul Edge, and sensing its malicious impact on humanity, she decides to travel the world so she could return it to its rightful place and restore balance to the world. The character has received positive reception, often noting her unique speed-driven fighting style as well as her sexual appeal, despite her relatively young age. Her absence in ''Soulcalibur V'' has induced criticism from various outlets. ==Conception and design== Talim is regarded as the first Filipina character introduced to the fighting game genre. In the character's native Tagalog language, her name means "edge" or "sharp". Her design and concept were built to revolve around them, starting with gender, then physical measurements, and lastly background details. Once established her appearance and movement were fleshed out by the team's concept artist Aya Takemura〔 and rendered as a 3D model by a design team that worked solely on the character. Talim was then animated by a motion designer using motion capture and working directly with the team. During this phase the team additionally worked with the ''Soulcalibur'' story creators, refining the character's own role in the plot as needed throughout development. As a character introduced in ''Soulcalibur II'', Talim's weapons, a pair of elbow blades, were decided upon before other aspects of the character were.〔 Originally considered for the first ''Soulcalibur'', the weapons were selected to be unique amongst the others characters' weapons in the title. Talim's weapons were built around the concept of dual-weapon usage, with special emphasis that while bladed, the weapons themselves were not actual tonfa. During development it was considered to allow them to transform and be sentient, however the idea was abandoned. Talim's character concept was designed around the idea of introducing a young female character that the developers felt the series lacked, while at the same time making her appear androgynous. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「talim」の詳細全文を読む スポンサード リンク
|