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Trickjumps are video game techniques that are used to enhance the mobility of the player when jumping. These methods are sometimes unforeseen by the creator of the game. However, they can also be placed in the game on purpose, often to reward players who practice more. == Types == The double jump is arguably a form of trickjump. If it is so, then it is the simplest and oldest type. The most famous group of trickjumps are the weapon jumps.〔http://www.trickingq3.com/Tutorials/Rocket_Tutorial.html〕 This type of trickjump harnesses the splash damage of a weapon to propel the game character. Rocket Jumps are the most common. Another variant is the plasma climb, which was introduced in Quake III. Because Quake III's plasma gun was a splash damage weapon with a high rate of fire, it could be used to "climb" up walls.〔http://www.trickingq3.com/Tutorials/Plasma.html〕 The genesis of the weapon jump could possibly be Duke Nukem II, where the player could "fly" by aiming a flamethrower downward. Super Metroid featured the first appearance of the turbo bomb technique, wherein Samus rolls into the Morph Ball and then detonates a bomb. The blast makes her hop slightly in the air, and another bomb is set in mid-air, which then explodes and sends her even higher, and allowing the player to "climb" indefinitely. The name turbo bomb comes from the use of a turbo controller to lay the bombs at the correct intervals to climb. Bunny hopping and grenade jumping are other forms of a trickjump. Strafe jumping is a trickjump that is specific to games descended from id Software's Quake engines. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「trickjump」の詳細全文を読む スポンサード リンク
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