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.x The .X file extension was introduced with DirectX 2.0; and DirectX 6.0 introduced methods that enable reading from and writing to .x files.〔Microsoft - X Files (Legacy) (Direct3D 9) https://msdn.microsoft.com/en-us/library/windows/desktop/bb174837%28v=vs.85%29.aspx〕 It is a simple file containing geometry meshes and material information that can be viewed in the DirectX Viewer, a program available with the 2008 DirectX June SDK (Software Development Kit). Because the SDK provided the means to load and save assets in this format, it was often used as a simple way of getting assets into and out of game programs. As of 2014, the file format has been deprecated for a long time
and the interchange role is better served by a more modern format like Autodesk FBX. == References ==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「.x」の詳細全文を読む
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